Immersive 3D Environments

a central point for students enrolled in A&M624

Towards Week 3

Isa Goodman Dances

Distance education in a virtual environment is an interesting thing. In the space we are going to share during this course you will not know me by my real name. There I am Isa Goodman. And you will not know me in any physical sense as the “real” Aaron Griffiths, because we will never see each other. I will look as Isa Goodman looks.

For those of you who have already ventured into Second Life and met up with me you will have, to some degree, already formed an idea of who I am based on just those two things; a name and a look. For one, being danced in the air in front of a 20 metre wide video of Pink Floyd may have added to that idea *smiles. As you will discover Isa Goodman dances.

The point I’m making here is that it is interesting just how powerful an idea of presense can be formed, of some knowing of who Isa Goodman is, out of what essentially is a set of texture-wrapped wireframes, scriptings and animations. Welcome to Immersive 3D Environments.

During this course I will mainly be guiding you through the aspects of creation within Second Life. For those who may consider this as not quite the powerful 3D application you were expecting to be learning, don’t be fooled. Second Life for all that to some degree it works at a more basic level of 3D object creation, i.e. primitive manipulation (primitives or prims being the name for the basic building blocks in 3D applications), it is still capable of extremely complex builds which are not only rendered 3D scenes (static images) but fully immersive interactive environments.  When you consider that in the fourth quarter of 2009 total registered accounts in the virtual worlds sector reached 803,000,000 (Retrieved from, 28 July 2010) then you have some indication of just how ubiquitous virtual environments are becoming and how important developing an understanding of their potential is for those involved in the multimedia and technology sectors.

As we head towards Week 3 and the first building tutorials I would encourage you all to actively go into Second Life and start to familiarise yourself with the environment. At least attempt to master chat, Instant Messages, teleporting, creating landmarks, working with your Inventory and becoming fluent at moving not only yourself but your camera (an important tool in the building process). For those who have the time and wish to learn some of the basics of building prior to my first session, teleport to the Ivory Tower of Primitives (Slurl Here you will find excellent self-paced, self-guided tutorials for the Second Life building system; an invaluable resource for beginning builders. This is not an essential part of participating in the building sessions but highly recommended.

Ivory Tower

The Ivory Tower of Primitives


July 28, 2010 - Posted by | Building and Texturing, General

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